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 Post subject: MSW Exalted House Rules Page
PostPosted: Fri Aug 31, 2012 7:28 pm 
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Mad Scientist Unbelievable
Mad Scientist Unbelievable
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Joined: Tue Apr 01, 2008 5:30 am
Posts: 4538
Location: Burnsville
Here in lay house rules for the MSW Exalted campaign that I am running. Check back every so often, the rules put in place here supercede the rules found in the books for our campaign, and where there are discrepancies, ask the DM and I shall resolve them.

First off, Crafting rules and how they pertain to Perfect Equipment, found below.

Regarding the crafting of perfect goods (Original rules found in the core book, page 134):
If a character obtains a threshold of 7 on a project, the remarkablely high craftsmanship improves the resource value of the final good by 1 dot, and the item is given 'perfect' status. A buyer will prefer and pay more for a perfect object than an exceptional object, but not enough to raise the resource status. If a character is actively attempting to craft an exceptional item, a threshold of only 3 successes is required to make the item perfect. Like fine items, a perfect object cannot be crafted intentionally.

(These rules put in place based on the fact that the difference between perfect items and exceptional items is about the same as the difference between fine items and regular items)

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We've learned a lot, but this still isn't going to be easy. But I don't think the elder star's confidence in us was misplaced. I know we can do this! We'll set things right! ...somehow.

"There is a fine line between a good King and a Despot. A King is best when His subjects barely realize that He exists. When His work is done and His will is fulfilled, they will say, 'We did it ourselves.'"
-Xin Yun


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